Thursday, 21 January 2016

Hi, How's Your Brain Doing Today?

Because for God's sake, we can use a healthy dose of wit in our life!

First of all, read The Guardian's eloquent article on what power tabletop games have. Learning how you and others can (insert best and worst adverb here) behave in simulative (is this a legit word) situation, getting a major hit in your brain when the game's scenario makes you realize you've turned into this mass-murderer, and a refreshing way to gain high amount of information...are just some of what games give you.

1. Reverse Role Play

If you could be your Boss for a day, how would you (write email, structure work, plan work hours/bonus/trainings etc, treat others) and how would you expect the person holding your actual position be? Check this website for example, and expect chaos powdered in sarcasm to flood in.



2. What if, there is a company that offer companies to "gamify part of workload" to keep innovative and highly creative output from their employees. Something along the line of this.

3. Boring Games. It says "How to make work fun by these games", and...you guessed it, fun NOT!

4. A game that combines history, politics, and mind-twisting strategies: Twilight Struggle 

“Twilight Struggle makes you feel like you’re constantly under attack on all fronts, that every decision you make is important or even globally consequential, and that you have to pick between the best of bad or even catastrophic options... and that’s when you’re winning. Come to think of it, it probably feels a bit like being a superpower engaged in a tense standoff with a similarly powerful but ideologically opposing hegemon.”



5. Euphoria: Build a Better Dystopia 

"Euphoria is a worker-placement game for 2-6 players. Which dice are your workers? The number on each dice represents that worker's knowledge, which you will compare to the knowledge of other players' workers throughout the game. The more you send your workers throughout the city and the more workers you add, the more they discover about their twisted society. If they learn too much, they might desert your cause.
You also have a few elite recruits at your disposal: one who has pledged allegiance to you and the other who has yet to be convinced. You can inspire and use that reticent recruit by reaching certain milestones in the game or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control.
You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victor. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society.

What are you willing to sacrifice to build a better dystopia?


 And the designers of this game also crowdsource ideas for updates on the game.

They archive all their updates, plans, and funding proposals on Kickstarter.

6. Careers
Someone somewhere mentioned this was a good game, but it sounds lame to me.

"Careers is a game where the players set their own victory conditions. A player may choose to pursue Fame, Happiness, Money, or a combination of all three. The limitation being that the total number of "points" earned in the 3 categories must total 60. eg. 60 Happiness, 0 Fame, 0 Money; 20 of each; or any other combination. The players endeavor to fulfill their goal by going through any number of different "occupation paths". All paths have some prerequisite for entry, and benefits accrue from going through any of the paths more than once. The different occupations are designed to be suited to different strategies, eg. Hollywood is good for fame points, while "Going to Sea" is good for happiness. In the end it is the player (or team of players) who gets to their pre-set goal first who will be the winner, and achieve everything they ever wanted in life."


7. In an interesting reference from Careers, here is an excellent sample of how a little creativity can go a long way. Surviving the World, is apparently a popular photo webcomic where you can enroll to get educated on their lessons.



more coming...

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